A note from Carreen Winters: One of the greatest things about working in an agency like MWW Group is the wealth of talent, the diversity of perspective and the new ideas that come from members of the team. For the next generation of PR leaders, social engagement won’t be a new thing – it will be their thing – like the press conference and the VNR defined “creative” when I was learning the ropes. (Yes, I am dating myself) Check out this great post from Farrah Hamid about Nick Kristoff’s use of social gaming…it’s a great read.
Last week, Nick Kristof, famed Pulitzer Prize-winning columnist for The New York Times, announced the release of a Facebook game based on his award-winning book Half the Sky. The game, reportedly similar in format to the popular FarmVille, will allow players to make micro-donations to humanitarian groups around the world and contribute to their own causes. Kristof’s website says that the game will trigger “real-world, charitable action” in the fight against the oppression of women and girls worldwide, the cause at the center of Half the Sky.
The announcement and a particularly interesting corresponding interview that Kristof conducted with Fast Company raises two important discussions about the increasing relevance of social media and gaming for cause organizations. First, it addresses the opportunities that causes and advocacy organizations have to build awareness and credibility – beyond the extraordinary rallying of the crowds on Facebook and Twitter that we’ve witnessed in the recent past, with movements such as the Arab Spring and Occupy Wall Street (just to name two).
For an organization advocating for an issue as serious as oppression against women, gaming is certainly a surprising medium to undertake, especially given its relatively frivolous, entertainment-based connotations. Yet, some are commenting on its potential to change the game (yes, pun intended) for advocacy organizations – Kristof’s game for one will engage users not just to become aware of the cause, but actually raise cash and benefit real world schools and refugee camps.
The second discussion the move addresses is the evolving role of opinion journalism, as reporters are increasingly acknowledging the need for the “real, multi-party dialogue with readers”, as Kristof calls it, that social networks enable. When reflecting on his role as an op-ed columnist, Kristof says, “We’re moving from a format where we ‘proclaimed the news’ to the world on a fixed schedule to one where we converse with the world on a 24/7 basis. That does feel like a significant change.” For more from Kristof, you can follow his active updates on Facebook and Twitter.
Kristof’s currently untitled game is expected to launch in late 2012. What do you think? Can the world’s societal issues be changed through online gaming? Leave us your comments below.
fhamid Social Media Arab Spring, Farmville, Half the Sky, Nick Kristof, OWS